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Engine comparison benchmark — 1bit-monster zaya_server vs reference engines

Same GGUF files, same host, one uniform OpenAI /v1/chat/completions surface, across text / image / audio / video / single-turn / multi-turn / function-call / structured-output scenarios on the selected compute backends (ggml_cuda / ggml_vulkan / ggml_metal / ggml_cpu / cpu / ...).

Numbers are tokens/second (higher is better). = not applicable / skipped, fail = errored at runtime, n/a = combination never attempted.

Software / hardware

Component Version / detail
1bit-monster zaya_server git 05ee30a05 (backends: )
llama.cpp /home/bcloud/1bit-monster/third_party/llama.cpp/build/bin/Release/llama-server
vLLM endpoint http://127.0.0.1:8000 (connect-only)
GPU unknown

Methodology

Performance ratio — 1bit-monster zaya_server vs reference engines

Geomean of 1bit-monster zaya_server's per-scenario speedup over each reference engine on the same backend, across every scenario both engines ran (single-stream, MTP-off). A value > 1.0× means the hero engine is faster (for decode / prefill throughput) or lower-latency (for TTFT); = no overlapping cells. Per-scenario ratios are in each model's section below.

No overlapping 1bit-monster zaya_server / reference cells to compare.

qwen3-06b (qwen3-06b)

Decode throughput (tok/s)

Scenario 1bit-monster zaya_server · gpu llama.cpp · gpu
text_short 253.4
prefill_128 0.2 357.6
prefill_512 335.1

Prefill throughput (tok/s)

Scenario 1bit-monster zaya_server · gpu llama.cpp · gpu
text_short 1.8 9744.6
prefill_128 3.8 1972.2
prefill_512 3.2 7640.7

Time to first token (ms, lower is better)

Scenario 1bit-monster zaya_server · gpu llama.cpp · gpu
text_short 1097495.1 203.4
prefill_128 48217.5 91.3
prefill_512 172695.1 70.8

Performance ratio — 1bit-monster zaya_server vs reference (> 1.0× = {HERO_DISPLAY} faster)

Decode throughput

Scenario vs llama.cpp · gpu
text_short
prefill_128 0.00×
prefill_512

Prefill throughput

Scenario vs llama.cpp · gpu
text_short 0.00×
prefill_128 0.00×
prefill_512 0.00×

Time to first token (latency; > 1.0× = 1bit-monster zaya_server lower)

Scenario vs llama.cpp · gpu
text_short 0.00×
prefill_128 0.00×
prefill_512 0.00×

Output quality — 1bit-monster zaya_server vs llama.cpp

Both engines decode the same GGUF greedily (temperature=0) on the same backend, so their outputs should agree closely. similarity is a whitespace-normalized SequenceMatcher ratio between the two outputs (1.00 = identical); low similarity, an invalid JSON object in json_mode, or a missing tool call in function_call flags an output-quality problem on one side. Prefill scenarios (8-token outputs) are excluded. Side-by-side excerpts follow the table, lowest agreement first.

No overlapping ok cells with captured output to compare.

Image editing (stable-diffusion)

Same input image, prompt, resolution, step count, cfg and seed for every engine. Timings are each engine's own pipeline timers, so weight-file loading and HTTP/process overhead are excluded on both sides. Lower is better.

No image-edit cells were run (see the image_edit scenario).

MTP / NextN speculative decoding (on vs off)

Single-stream decode tok/s with MTP/NextN speculative decoding off vs on (the hero engine only). Speedup < 1.0× means speculation cost more than it saved for that cell — expected when the fused full-model decode path is already the fast path.

No MTP on/off pairs were run (use --mtp off,on).

Parallel-request scaling (concurrency)

decode/req is the mean per-request decode tok/s; aggregate is the system-wide decode throughput (total generated tokens / the wall window during which any sequence was decoding) when N identical requests are fired at one server at once.

No parallel-request cells were run (use --concurrency 1,4,8).

Function-calling correctness

No function-call cells were run.